Hey, I'm Milan
- I'm a software developer and game designer studying at the University of Washington in Seattle, pursuing Applied Mathematics.
- Previously worked on machine learning and scientific software at NOAA.
- I enjoy playing piano, performing card tricks, creating simulations, and the occasional long hike.
- Seeking Summer 2027 software engineering and game development internships.
Langton's Ant simulation
Work Experience
Student Machine Learning Researcher
Nov 2024 - Jul 2026National Oceanic and Atmospheric Administration & University of Colorado, Boulder
- Built ChatGeo-Magi, an agentic RAG system integrating NOAA geomagnetic APIs, and presented the research at the AGU Fall Meeting.
- Built a React and Tailwind CSS interface for CrowdMag, enabling visualizations of crowdsourced smartphone magnetometer observations.
Lead Game Developer
Jan 2025 - Aug 2025Climb a Mountain
- Designed and shipped Climb a Mountain, a Roblox climbing game that reached 7.4M visits and 2.2M monthly active users at its peak.
- Led a small development team through regular update cycles, coordinating code, UI, and music production.
Technical Intern
Jun 2024 - Aug 2024MITRE
- Automated Kubernetes cluster testing and used Bayesian optimization to tune cluster configurations.
- Won an organization-wide intern AI competition with a team that developed a malicious URL detection model.
Projects

Climb a Mountain
A Roblox climbing game that peaked at 2.2M monthly active users.
Luau
Roblox
Rojo
Knit
GitHub Actions

ChatGeo-Magi
A retrieval-augmented and tool-using language model for geomagnetic data access and user support
Python
LangGraph
LangChain
ChromaDB
AWS
GCP
Ollama

Escalation
A two-player card game built as a web game on a from-scratch Java server.
Java
WebSockets
JavaScript
HTML
TailwindCSS
